I've been putting the finishing touches on my Gencon games. The other day on the bus home I thought up a few ways to make my Troops game a little more interesting: Stormtrooper Edges and Hindrances.
Here's what I have so far. Simple but fun, I think. The cross-training one is nice because it lets me be lazy in creating the player characters. They will all have the same stats and can differentiate themselves during play.
Hindrances (each player character will have these)
Stormtrooper Blaster Training: Any time you hit with a blaster, the GM may give you a benny to turn the hit into a miss.
Move Along: You automatically fail Spirit rolls made to resist the Jedi Mind Trick.
Edges (the first is for everyone, the second only the squad sergeant)
Stormtrooper Cross-training: You may spend a benny to gain one skill at d8 that you don't already have. You may not pick a skill that another player has already picked using this edge. You may only use this edge once during the session.
TIE Bomber Air Strike: Spend a benny and an action to call in an air strike. Place the large blast template anywhere on the battlefield. All targets within the template take xdy damage. This damage counts as a Heavy Weapon. You may only use this edge once during the session.
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